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Synthesis of timeline-based planning strategies avoiding determinization

arXiv.org Artificial Intelligence

Qualitative timeline-based planning models domains as sets of independent, but interacting, components whose behaviors over time, the timelines, are governed by sets of qualitative temporal constraints (ordering relations), called synchronization rules. Its plan-existence problem has been shown to be PSPACE-complete; in particular, PSPACE-membership has been proved via reduction to the nonemptiness problem for nondeterministic finite automata. However, nondeterministic automata cannot be directly used to synthesize planning strategies as a costly determinization step is needed. In this paper, we identify a fragment of qualitative timeline-based planning whose plan-existence problem can be directly mapped into the nonemptiness problem of deterministic finite automata, which can then synthesize strategies. In addition, we identify a maximal subset of Allen's relations that fits into such a deterministic fragment.


Controller Synthesis for Timeline-based Games

arXiv.org Artificial Intelligence

In the timeline-based approach to planning, originally born in the space sector, the evolution over time of a set of state variables (the timelines) is governed by a set of temporal constraints. Traditional timeline-based planning systems excel at the integration of planning with execution by handling temporal uncertainty. In order to handle general nondeterminism as well, the concept of timeline-based games has been recently introduced. It has been proved that finding whether a winning strategy exists for such games is 2EXPTIME-complete. However, a concrete approach to synthesize controllers implementing such strategies is missing. This paper fills this gap, outlining an approach to controller synthesis for timeline-based games.


Complexity of Timeline-Based Planning

AAAI Conferences

Timeline-based planning is a paradigm that models temporal planning domains as sets of independent, but interacting, components. The behavior of the components can be described by means of a number of state variables whose evolution and interactions over time are governed by a set of temporal constraints. This paradigm is different from the one underlying the common action-based formalisms, such as PDDL, where the focus is on what can be done by an executive agent. Although successfully used in many real-world applications, little work has been done on the expressiveness and complexity of the timeline-based formalism. The present paper provides a characterization of the complexity of non-flexible timeline-based planning, by proving that a general formulation of the problem is EXPSPACE-complete. Such a result extends a previous work where the same complexity bound was proved for a restricted fragment of timeline-based planning that was shown to be expressive enough to capture action-based temporal planning. In addition, we prove that requiring an upper bound to the solution horizon as part of the input decreases the complexity of the problem, that becomes NEXPTIME-complete.